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Chocolate is a 2D Game Engine developed in Scala allowing to build videogames and applications with non-standard high performance GUIs. It is based in the premise that videogames can be developed applying the same good practices and conceptual tools that industrial software requires. Chocolate offers a development platform with high level abstractions, based on a native method for managing events which solves the most common problems of a game. Conceived to be simple, its micro-kernel architecture presents a reduced learning curve to the less experimented developers, without limiting the experts and easing the transition between them.


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